Download this file and extract its contents in the " FINAL FANTASY XV" folder, where " ffxv_s.exe" is. Ambient occlusion (not the VXAO one) have some temporal frame blending effect that doesn't look right in 3D when you move around. There is something minor about water (unrelated to the screen space reflections) that isn't handled correctly when you use Nvidia Ansel to tilt the camera. Consider using this if you have a lot of GPU performance to spare. It can be anywhere from 5% to 50% depending on the situation. Lighting clipping in a specific compute shader isn't fixed the proper way (it happens mostly on the left eye), but the " shift+F5" hotkey can be used to fix it with a brute force solution that will increase GPU usage by a variable amount. It sticks to geometry that is behind it, so it won't look wrong, but it also won't be floating in mid air like it's supposed to do. The bonfire when the high quality "Assets" aren't enabled in the options. Distortion effect when hitting enemies, when explosions happen, etc. Smoke/fire/particles that were appearing only on one eye. Some effects related to water that needed stereoization or the opposite. Small update (): fixed the blizzaga spell. I have tested the game mostly with the "Assets" option enabled.
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